Experiences

Gameplay, Tools and UI Freelance Programmer

P*** and Cards

Card and board tactics in an adult-themed visual novel.
  • Python
  • Ren'Py
  • Shaders
  • Steam
  • Git
Dec 2023 to Mar 2025 (1 yr 3 mos)
Paris, France - Remote

As the game's sole programmer, created prototypes and tools to streamline integrations for the artists. During production, implemented card fights and all the UI. Was responsible for Steam's pipeline configuration.

  • Python
  • Ren'Py
  • Shaders
  • Steam
  • Git

Prototype programmer

Unannounced game

Resource management and real-time tactics.
  • Godot
  • Git
Not public yet - May 2024
France - Remote

Gameplay iterations. Random generation of textures and events.

  • Godot
  • Git

UI Freelance Programmer

Star Trek: Infinite

A grand strategy based on Stellaris.
  • C++
  • UX
  • Git
Nimble Giant Entertainment - Feb 2023 to Jun 2023 (5 mos)
Buenos Aires, Argentina - Remote

Collaborated with the artists to integrate mid-sized menus. Also worked on the map and its interface, optimizing it to be readable at different zoom levels. Development was done on Paradox's legacy game engine.

  • C++
  • UX
  • Git

Solo Developer

In Your Books

Short story with puzzles.
  • Haxe
  • Shaders
  • Steam
  • Git
Nov 2020 to Aug 2022 (1 yr 10 mos)
France / Ireland

Created the entire game, including code, art, and writing, using Heaps, Shiro Games' engine, followed by a release on Steam. A deeply personal project.

  • Haxe
  • Shaders
  • Steam
  • Git

Gameplay and UI Programmer

Warhammer: Chaosbane

Hack & slash with up to 4 players, online or offline.
  • C++
  • Multiplayer
  • Jenkins
  • Perforce
Eko Software - Sep 2017 to Oct 2020 (3 yr 2 mos)
Paris, France

Worked within a proprietary engine with the GDs to develop the quest, loot and craft systems, along with tools and menus. Contributed to porting the game to PS4, PS55, and Xbox. Was in charge of non-latin languages' integration. Set up Jenkins to generate builds for the artists and designers.

  • C++
  • Multiplayer
  • Jenkins
  • Perforce

Tools Programmer

Rugby 18

Sport simulation for solo and local / online play.
  • C++
  • Shaders
  • Multiplayer
  • Perforce
Eko Software - Apr 2016 to Sep 2017 (1 yr 6 mos)
Paris, France

Built a tool to deform skeletons and meshes, enabling the quick integration of 2000+ rugbymen. Produced an optimized system for audience rendering using instancing and shader animations. Created state based AI for accurate team behavior.

  • C++
  • Shaders
  • Multiplayer
  • Perforce

Intern Programmer

WRC 5

Physics-focused rally game simulation.
  • C++
  • C#
KT Racing - May 2015 to Aug 2015 (4 mos)
Paris, France

Car destruction and degradation. Tools for sound designers.

  • C++
  • C#

Education

Master of Engineering (M.Eng.), Information Technology

Efrei Paris - 2011 to 2016

Major: Imagery and Virtual Reality, specialty in video game development.

Activities: VP of Efrei Sport Climbing (2014); Webmaster (2012-15) and VP (2013) of Asian Efrei.

Exchange semester at Université du Québec à Chicoutimi: AI, programming models and advanced data structures.